Category: Tutorials
How to prepare a 3ds Max scene for NanoRender: viewport and camera setup, material and object naming, glass, mirrors, metal, lights, proxies and scatters, plus the shortest path from a camera view to a finished photoreal image.
How to prepare a 3ds Max scene for NanoRender: viewport and camera setup, material and object naming, glass, mirrors, metal, lights, proxies and scatters, plus the shortest path from a camera view to a finished photoreal image.